Jannis Wäder · UX Designer
I design fluid interactions between people and the systems they use, across brand websites, automotive platforms, hospital software, and flood-prep tools.
Tech · Legal · Public SectorThree relaunches that turn brand, structure and usability into one coherent digital experience
HealthAn application that supports hospital staff in identifying complications during labour
AutomotiveHelping users to find their right vehicle and configure their dream car
Public SectorEmpowering citizens to prepare for heavy rainfall events
I'm a designer working on design systems, enterprise software and brand-driven websites. I prototype in code and ship (some) features directly.
I design in Figma, use Claude or Cursor to create quick prototypes and ship smaller features. Photoshop, Illustrator and After Effects for some motion work, logo design and other stuff.
muse caseUX Designer
At muse case, I design the digital touchpoints for a major automotive brand and build the design systems behind several website relaunches. I work close enough to the frontend team that I write the style guides myself, then check they hold up in the built page. I also prototype in code, with AI tools doing some of the typing, and ship the smaller features on my own.
Alongside that, I take on agency-style briefs, brand-led websites and digital platforms built end to end. That work taught me to design a brand's identity and its user journey as one decision, made early, before the page layout got involved.
IBM Design StudiosUX Design Intern
At IBM Design Studios, I worked on enterprise cloud products, Watson Knowledge Catalog among them. I redesigned flows, ran usability tests, and wrote documentation other people used after I left. What stuck with me is how much a design system simplifies a complex product just by removing decisions before they reach the screen.
SAPUX Design Working student
In a workshop, I worked out the concept for a mobile app for a charitable initiative, then built the prototype myself.
Hochschule für GestaltungInteraction Design B.A.
At HfG, studying Interaction Design, I learned to run the whole process myself, research, concept, prototyping, testing, and implementation. That's also where I picked up enough front-end code to stay part of the conversation once a design moves into development.
Smaller side projects ranging from experimental tools to cover art or posters.

