Jannis Wäder · UX Designer

I design fluid interactions between people and the systems they use, across brand websites, automotive platforms, hospital software, and flood-prep tools.

I'm a designer working on design systems, enterprise software and brand-driven websites. I prototype in code and ship (some) features directly.

I design in Figma, use Claude or Cursor to create quick prototypes and ship smaller features. Photoshop, Illustrator and After Effects for some motion work, logo design and other stuff.

  • muse caseUX Designer

    At muse case, I design the digital touchpoints for a major automotive brand and build the design systems behind several website relaunches. I work close enough to the frontend team that I write the style guides myself, then check they hold up in the built page. I also prototype in code, with AI tools doing some of the typing, and ship the smaller features on my own.

    Alongside that, I take on agency-style briefs, brand-led websites and digital platforms built end to end. That work taught me to design a brand's identity and its user journey as one decision, made early, before the page layout got involved.

  • IBM Design StudiosUX Design Intern

    At IBM Design Studios, I worked on enterprise cloud products, Watson Knowledge Catalog among them. I redesigned flows, ran usability tests, and wrote documentation other people used after I left. What stuck with me is how much a design system simplifies a complex product just by removing decisions before they reach the screen.

  • SAPUX Design Working student

    In a workshop, I worked out the concept for a mobile app for a charitable initiative, then built the prototype myself.

  • Hochschule für GestaltungInteraction Design B.A.

    At HfG, studying Interaction Design, I learned to run the whole process myself, research, concept, prototyping, testing, and implementation. That's also where I picked up enough front-end code to stay part of the conversation once a design moves into development.

Smaller side projects ranging from experimental tools to cover art or posters.

More work